Associated Domain
Replacement Power
The following granted power replaces the icicle power of the Water domain.
As a standard action, you can cause a mighty wave to appear that pushes or pulls a single creature. Make a combat maneuver check against the target, using your cleric level + your Wisdom modifier as your CMB. If successful, you may pull or push the creature as if using the bull rush or drag combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Replacement Domain Spells
2nd—slipstream*, 3rd—water walk, 9th—tsunami*.